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Thread Statistics | Show CCP posts - 25 post(s) |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
143
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Posted - 2013.04.17 22:01:00 -
[1] - Quote
Tonto Auri wrote:I wonder, when someone recall neutron blasters.
They do. https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
151
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Posted - 2013.05.01 10:46:00 -
[2] - Quote
Tonto Auri wrote:Avald Midular wrote:Come on, you don't do your argument any favors when you say 425's have more CPU than any other weapon....by a measly 6 CPU versus Cruise Launcher or less than 10% (only 9 more than Tach's). While Tach's require near DOUBLE more PG than 425's at 4125 versus 2310 for 425's. Remember Tach's use TRIPLE the cap as 425's as well.
Nobody is saying Beams shouldn't cost more cap or more PG, but there is a football field of difference between mega-beams/tach's and the other weapons when it comes to PG and Cap and we're just asking for this difference to be lowered so that these weapons actually get used by something other than a Nightmare since it is the only one that can actually fit them without gimping their fit beyond belief that they might as well use Scorch and save the tears.
If Tach's were as OP as you claim we would see them used more...or at all especially in fleet environments where cap isn't as much an issue and you wouldn't see Amarr ships fitting Scorch nearly 100% of the time (only taking a break to fit Arties). Let's make comparison fair, shall we? What is these 6 CPU make in percentage of CPU available on battleship?
Base only (AFAIK)
CPU (#turret) Abaddon (8) 560 Apocalypse (8) current 505, post patch 540 Rokh 780 (8) Hyperion (8 current, 6 post patch) 600 Megathron (7) current 550, post patch 570
CPU Tachyon Beam LaserII 63
CPU 425mm Railgun II 77
Full rack Abaddon 504 Apocalypse 504 Rokh 616 Hyperion 462 Megathron 539
Percentage value of CPU used for full rack based on all base numbers only Abaddon 90.00% Apocalypse 93.33% Rokh 78.97% Hyperion 77.00% Megathron 94.56%
I think this is right. Late is the hour.
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Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
152
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Posted - 2013.05.01 17:44:00 -
[3] - Quote
Tonto Auri wrote:Do keep in mind, that Rokh using CPU-expensive shield tank. And current PG/CPU numbers are ought to change.
Please note the data I provided previously is base numbers. This did not account for any changes in CPU or Powergrid from skills or implants. If I was to give the Rokh the All Vs treatment She would have 531 CPU and 2118MW grid remaining. If I did the same for the Abaddon or the Apoc Using their equivalent - Tachyon IIs, they end up with 322 CPU with -3450 MW and 253 CPU and -4075 MW respectively. Please note in this case I am using current numbers which do not take into account that Tachyons are getting no buffs post patch and the Apoc is getting 35 CPU. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
155
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Posted - 2013.05.02 03:55:00 -
[4] - Quote
Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote: No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. I stated megabeam, not Tach. Though if tach were able to fit in the same fitting the Abaddon would have a great DPS advantage out to ~130km taking T2 ammo into account.
Not really, Aurora is EM/Therm 20/12. The equiv for the Rokh would be Spikes which is Kin/Therm 16/16. The rokh has the range advantage with 194+30 (213dps) vs 108+20 (281dps). Assumig that the Rokhs pulled away from the Abaddons the abaddons have a 9ms advantage with both fitting meta IV MWDs.
Not sure on tank fits since I don't have the one for your Abaddon and a Current Rokh. Also this comparison is silly since this doesn't take into account fleet compositions and relies on the Abaddon and the Rokh to both be able to hit each other reliably. Also it probably relies on the abaddon having and entire hold of cap booster charges or being fed all the energy it needs since even with just beams and the MWD running you only have a time to cap out of less than 1min 30s (number is napkin since live with this would be 1min 3s and I can't be bothered factoring in the -10% cap reduction). |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
155
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Posted - 2013.05.02 04:30:00 -
[5] - Quote
I'm going to assume that this Abaddon you have cooked up is as follows (do correct me if I am wrong)
8x Mega Beam Laser II Prototype 100MN Microwarpdrive Medium Capacitor Booster II x x Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plate II 3x Heat Sink II
I will leave the mid slots open as you haven't stated them. I have included a DCUII but you could also have a meta IV there. I have put in EANMIIs since I am assuming a fleet build that isn't prepared against a known fleet so you won't be taking your chances with setting up specific resists. I am assuming Medium Cap booster II since there is room for it since I don't know the other mids, otherwise it will be a metaIV.
So, two tracking comps or two sensor boosters or one of each? |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
158
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Posted - 2013.05.02 21:19:00 -
[6] - Quote
Kagura Nikon wrote:Super spikinator wrote:I'm going to assume that this Abaddon you have cooked up is as follows (do correct me if I am wrong)
8x Mega Beam Laser II Prototype 100MN Microwarpdrive Medium Capacitor Booster II x x Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plate II 3x Heat Sink II
I will leave the mid slots open as you haven't stated them. I have included a DCUII but you could also have a meta IV there. I have put in EANMIIs since I am assuming a fleet build that isn't prepared against a known fleet so you won't be taking your chances with setting up specific resists. I am assuming Medium Cap booster II since there is room for it since I don't know the other mids, otherwise it will be a metaIV.
So, two tracking comps or two sensor boosters or one of each? You cannot say that is a bad ship.....
The build that the person was describing that I put in isn't a bad ship. It would do well in certain situations. However the discussion was in the viability of the platform as an alphafleet sniper. In which case, while it gives a good showing, it isn't goo when compared to other sniper options.
Overall though the entire argument is silly. The only group that has a disagreeance with Amarr seems to be Caldari large railgunners. the mostly sane people around here recognise that there is a problem with beam lasers at all levels and with medium railguns (they don't have a ship that can really take advantage of it, theory is that if they did they would sport blasters).
So much Energy is being wasted on arguing between 425s and tachs (or now mega beams) that nobody is going through and doing a three way comparison with the 1400mm, you know, the king of sniper alphafleets.
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